Blender Film Kit · first pass

A late-night coin laundry, built from a reference and rendered on CPU

Proof that the pipeline works end to end: reference → layout → blockout → detail → one shared procedural weathering group → practical lighting → shot list → frames → encode. Not a finished shot. A working factory with a known quality gap.

Motion test — 1 second, 24 fps

480×270, 14 samples. Slow dolly forward, one fluorescent cutting in and out, two drums turning. Frame-to-frame delta averaged 4.4 with no static pair, so the motion is real — this is not a still with a pan.

Lookdev still — 960×540

Coin laundry interior, night
28 samples. The blockout, weathered materials and practicals are in place. Independent critique scored it 4.5/10 as a photograph — fair, and the reasons are all layer detail, not missing capability.

What is actually verified

The constraint that shapes everything

EEVEE cannot run in this container — no GPU, no EGL surface, it aborts on context creation. Cycles on 4 CPU cores is the only engine. A real interior costs about 3.3× more per pixel-sample than a box test, which puts production 1080p at roughly 13 minutes per frame — 5.4 hours per second of footage.

720p · 16 samples
~1.5 min/frame · 36 min per second
1080p · 64 samples
~13 min/frame · 5.4 hours per second
Rented 4090, 1080p
roughly 20–60× faster · a 10 s shot in 1–2 hours

Gap to the reference

The result in the original thread is many hours of layering on top of this exact structure: per-unit wear variation, props and clutter, dust, print materials everywhere, and a lighting contrast pass. The structure was the missing part and it now exists. What remains is detail budget — which is a render-time question, not a capability question.